Class Tier List – February 9th, 2016
With the new patch being in play for the past couple of weeks, I decided rank the nine classes as per request. Keep in mind this list is without Pro League play, given that there haven’t been any matches and won’t be until the season 1 finals on February 20th; all of which could alter this list since I’m sure we’re yet to see some new builds come into play.
From the top to the bottom. Although there may be some interesting bunker mesmer builds being thrown around, at this point all else is really out of the question for this class. The superior damage and sustainability from other high damage classes blows any chance of shatter mesmer viability out of the water. With all this in mind, I don’t believe mesmer is totally defeated just yet, but is a struggling class that even some of the best have given up on for this patch.
We’ve seen a slight rise in warrior play since the latest patch, which has made way for a few interesting builds. Although you may see the occasional rifle or condition warrior, it’s by no means comparable to the offensive power of revenants or condition pressure from necromancers. I highly doubt to see any warriors in action in competitive play once it resumes.
The line is drawn right about here in terms of competitive play. Now that thieves are back in the mix, guardians may have a spot as well to help deal with them or even just as an interchangeable class on some rosters. With five unique classes being required for the season 2 Pro League, there is a good chance one or two of these will pop up into the mix.
Elementalist is likely the most controversial class of them all in terms of their current situation. While I believe we’re yet to see the best of the best take this class to its highest point of this patch, I think there’s some untapped potential with the elementalist that we will see in competitive play.
This was a though spot for me given how good or bad a thief could be for any given team. I think this class requires a good amount of skill to make it in the harsh world dominated by revenants and engineers, but when playing to its strengths you can find a great deal of success due to it’s high damage and mobility. The dagger/pistol and staff weapon sets are fairly interchangeable given how both can be viable, but there are definitely inherent weaknesses to both.
With the downfall of many support builds from the previous meta, ranger may have hit the spotlight. With plenty of sustain for you and your team, Search and Rescue adds to the list of reasons you or your team may pick one up. Some may argue that Search and Rescue isn’t as good as it seems, but we haven’t seen competitive play yet so that’s rather hard to gauge… even from scrims alone which are never a true competitive environment.
The step between #3 and #4 isn’t significant, but is quite large compared to the difference between necromancer, revenant, and engineer altogether. The necromancer has found success where it counts in this meta largely thanks to the new scepter buffs among other things. Necromancers will be the number one target for all teams, so tread carefully!
The sustain and damage from the engineer is unmatched and superior to most. Any and all teams ranging from unranked to Pro League will want one on their side given how strong they are in this meta.
A hard pick for the number one spot, but I feel that power revenant is still the king of them all. The sustain, damage, and mobility from revenant cannot be compared to anything else which shows how powerful they are. Focused down, they can be dealt with but you’ll have to go through several layers of cooldowns to get them to a vulnerable state.
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